Colin Foran, Head Of Game of first-person shooter (FPS), Shrapnel, shares his thoughts on how Web3 games can attract players by focusing on quality and user-generated game NFTs.
With Neon Machine’s successful conclusion of its US$20 million Series A funding, the Seattle-based gaming studio is well on track to launch its early-access gameplay of Shrapnel, a sci-fi first-person extraction shooter, by the end of this year.
Lounging comfortably in his Seattle home, the bespectacled Head of Gaming at Shrapnel enthusiastically detailed the development and concept of Shrapnel, whilst his canine companion, affectionately named Murdoch, punctuated the conversation by popping onscreen from time to time. “He had always had this idea that the UGC (user-generated content) was a piece that was missing from that, and it finally felt like we had arrived at a point where the technology could execute the vision. Interestingly, Shrapnel is reminiscent of earlier games that we all used to enjoy, something like Unreal Tournament back in the early 2000s.” Foran added.
The first-person shooter (FPS) genre is a cornerstone of the gaming industry which all gamers are familiar with, and it is the same familiarity and approachability that Foran hopes to tap into when introducing gamers to Shrapnel. “We feel that the gaming atmosphere and users have become so much more sophisticated, because now you’ve got a gaming population that’s come up through Minecraft and Roblox. There’s nothing to graduate into when you’re a little older, or maybe when you’re feeling a little more competitive.”
But with FPS giants like Apex Legends and Call of Duty occupying large swaths of the Web2 gaming market while decentralised shooters seek to emulate the success of these games, how will Shrapnel carve its own slice of the Web3 gaming pie?
The key to doing so is quality and emotional immersion into the game, which Foran states confidently. These two core elements will help players form an emotional connection with the game, and it is Shrapnel’s ticket to standing out from the crowd.
Watch the full interview here on Youtube.
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